/* * @(#)BullsEye.java 1.20 06/08/29 * * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. */ /* * @(#)BullsEye.java 1.20 06/08/29 */ package java2d.demos.Colors; import static java.awt.Color.*; import java.awt.*; import java.awt.geom.Ellipse2D; import java2d.Surface; /** * Creating colors with an alpha value. */ public class BullsEye extends Surface { public BullsEye() { setBackground(WHITE); } public void render(int w, int h, Graphics2D g2) { Color reds[] = { RED.darker(), RED }; for (int N = 0; N < 18; N++) { float i = (N + 2) / 2.0f; float x = (float) (5+i*(w/2/10)); float y = (float) (5+i*(h/2/10)); float ew = (w-10)-(i*w/10); float eh = (h-10)-(i*h/10); float alpha = (N == 0) ? 0.1f : 1.0f / (19.0f - N); if ( N >= 16 ) g2.setColor(reds[N-16]); else g2.setColor(new Color(0f, 0f, 0f, alpha)); g2.fill(new Ellipse2D.Float(x,y,ew,eh)); } } public static void main(String s[]) { createDemoFrame(new BullsEye()); } }