00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11HARDWAREBUFFER_H__ 00029 #define __D3D11HARDWAREBUFFER_H__ 00030 00031 #include "OgreD3D11Prerequisites.h" 00032 #include "OgreHardwareBuffer.h" 00033 00034 namespace Ogre { 00035 00036 00040 class D3D11HardwareBuffer : public HardwareBuffer 00041 { 00042 public: 00043 enum BufferType 00044 { 00045 VERTEX_BUFFER, 00046 INDEX_BUFFER 00047 }; 00048 protected: 00049 ID3D11Buffer* mlpD3DBuffer; 00050 bool mUseTempStagingBuffer; 00051 D3D11HardwareBuffer* mpTempStagingBuffer; 00052 bool mStagingUploadNeeded; 00053 BufferType mBufferType; 00054 D3D11Device & mDevice; 00055 D3D11_BUFFER_DESC mDesc; 00056 00057 00058 00060 void* lockImpl(size_t offset, size_t length, LockOptions options); 00062 void unlockImpl(void); 00063 00064 public: 00065 D3D11HardwareBuffer(BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, 00066 D3D11Device & device, bool useSystemMem, bool useShadowBuffer, bool streamOut); 00067 ~D3D11HardwareBuffer(); 00069 void readData(size_t offset, size_t length, void* pDest); 00071 void writeData(size_t offset, size_t length, const void* pSource, 00072 bool discardWholeBuffer = false); 00074 void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 00075 size_t dstOffset, size_t length, bool discardWholeBuffer = false); 00076 00078 ID3D11Buffer* getD3DBuffer(void) { return mlpD3DBuffer; } 00079 }; 00080 00081 00082 } 00083 00084 00085 00086 #endif 00087
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 2012 21:48:49