Crazy Eddies GUI System 0.7.6
CEGUI::Direct3D11GeometryBuffer Member List
This is the complete list of members for CEGUI::Direct3D11GeometryBuffer, including all inherited members.
allocateVertexBuffer(const size_t count) const CEGUI::Direct3D11GeometryBuffer [protected]
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::Direct3D11GeometryBuffer [virtual]
appendVertex(const Vertex &vertex)CEGUI::Direct3D11GeometryBuffer [virtual]
BatchInfo typedefCEGUI::Direct3D11GeometryBuffer [protected]
BatchList typedefCEGUI::Direct3D11GeometryBuffer [protected]
cleanupVertexBuffer() const CEGUI::Direct3D11GeometryBuffer [protected]
d_activeTextureCEGUI::Direct3D11GeometryBuffer [protected]
d_batchesCEGUI::Direct3D11GeometryBuffer [protected]
d_blendModeCEGUI::GeometryBuffer [protected]
d_bufferSizeCEGUI::Direct3D11GeometryBuffer [mutable, protected]
d_bufferSynchedCEGUI::Direct3D11GeometryBuffer [mutable, protected]
d_clipRectCEGUI::Direct3D11GeometryBuffer [protected]
d_deviceCEGUI::Direct3D11GeometryBuffer [protected]
d_effectCEGUI::Direct3D11GeometryBuffer [protected]
d_matrixCEGUI::Direct3D11GeometryBuffer [mutable, protected]
d_matrixValidCEGUI::Direct3D11GeometryBuffer [mutable, protected]
d_owner (defined in CEGUI::Direct3D11GeometryBuffer)CEGUI::Direct3D11GeometryBuffer [protected]
d_pivotCEGUI::Direct3D11GeometryBuffer [protected]
d_rotationCEGUI::Direct3D11GeometryBuffer [protected]
d_translationCEGUI::Direct3D11GeometryBuffer [protected]
d_vertexBufferCEGUI::Direct3D11GeometryBuffer [mutable, protected]
d_verticesCEGUI::Direct3D11GeometryBuffer [protected]
Direct3D11GeometryBuffer(Direct3D11Renderer &owner)CEGUI::Direct3D11GeometryBuffer
draw() const CEGUI::Direct3D11GeometryBuffer [virtual]
GeometryBuffer()CEGUI::GeometryBuffer [protected]
getActiveTexture() const CEGUI::Direct3D11GeometryBuffer [virtual]
getBatchCount() const CEGUI::Direct3D11GeometryBuffer [virtual]
getBlendMode() const CEGUI::GeometryBuffer [virtual]
getMatrix() const CEGUI::Direct3D11GeometryBuffer
getRenderEffect()CEGUI::Direct3D11GeometryBuffer [virtual]
getVertexCount() const CEGUI::Direct3D11GeometryBuffer [virtual]
reset()CEGUI::Direct3D11GeometryBuffer [virtual]
setActiveTexture(Texture *texture)CEGUI::Direct3D11GeometryBuffer [virtual]
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffer [virtual]
setClippingRegion(const Rect &region)CEGUI::Direct3D11GeometryBuffer [virtual]
setPivot(const Vector3 &p)CEGUI::Direct3D11GeometryBuffer [virtual]
setRenderEffect(RenderEffect *effect)CEGUI::Direct3D11GeometryBuffer [virtual]
setRotation(const Vector3 &r)CEGUI::Direct3D11GeometryBuffer [virtual]
setTranslation(const Vector3 &v)CEGUI::Direct3D11GeometryBuffer [virtual]
syncHardwareBuffer() const CEGUI::Direct3D11GeometryBuffer [protected]
updateMatrix() const CEGUI::Direct3D11GeometryBuffer [protected]
VertexList typedefCEGUI::Direct3D11GeometryBuffer [protected]
~Direct3D11GeometryBuffer()CEGUI::Direct3D11GeometryBuffer
~GeometryBuffer()CEGUI::GeometryBuffer [virtual]