angband (1:3.5.1-2.2) unstable; urgency=medium * Non-maintainer upload. * Apply pie.patch and fix FTBFS due to extra hardening. Thanks to Adrian Bunk for the patch. (Closes: #837394) -- Markus Koschany Mon, 28 Nov 2016 18:38:29 +0100 angband (1:3.5.1-2.1) unstable; urgency=medium * Non-maintainer upload. * debian/rules: Build --with autotools_dev and fix FTBFS on ppc64el that prevents the package from migrating to testing. Thanks to Erwan Prioul for the report and patch. (Closes: #795478) -- Markus Koschany Tue, 05 Jan 2016 15:13:19 +0100 angband (1:3.5.1-2) unstable; urgency=low * Moved all Build-Depends-Indep to Build-Depends following autobuild failure * Created DEP-5-compliant debian/copyright file. -- Chris Carr Wed, 11 Feb 2015 22:54:23 +0000 angband (1:3.5.1-1) unstable; urgency=low * New upstream release with many more changes to gameplay and UI. See changelog for details. * Updated Standards-Version. Added Package-List field to debian/control. * Added Build-Depends-Indep on python-docutils, texlive-latex-extra and texlive-fonts-recommended (for the PDF manual), and on imagemagick (for the xpm menu icon) * Fix "Console mode is missing": correct ncurses dependency (Closes: #698155) * Fix "Obsolete conffiles in /etc/angband/pref/ not cleaned up on upgrade": old *.prf files now properly removed (Closes: #669954) * Fix "Please enable shared score file again": package built setgid games again now that gtk support has been removed upstream (Closes: #684166) * Fix "Various segmentation faults": gtk support removed upstream (Closes: #715515) * Fix "angband-gtk: angband-gtk does not have a window manager close button": gtk support removed upstream (Closes: #646679) * Fix "Small typo in long description ("Tolkein")": fixed typo (Closes: #648058) * Fix "menu icon entries missing": menu icon added (Closes: #737789) * Fix "please package the latest upstream version": new upstream version (Closes: #737249, LP: #1403010) -- Chris Carr Sat, 17 Jan 2015 11:06:55 +0000 angband (1:3.3.2-2.1) unstable; urgency=low * Non-maintainer upload. * Fix "removes files that were installed by another package: /usr/share/angband/*": don't remove /usr/share/angband from angband's postrm; the directory belongs to angband-data. (Closes: #684180) -- gregor herrmann Wed, 22 Aug 2012 19:11:55 +0200 angband (1:3.3.2-2) unstable; urgency=low * Fixed conflict between angband-data and older versions of angband Closes: #647437 * Updated ncurses dependency to ncursesw, since Angband now speaks UTF-8 * Package now includes .desktop entries for x11, GTK and SDL modes. * Package now includes a PDF manual in addition to in-game help. -- Chris Carr Wed, 04 Nov 2011 20:12:39 +0000 angband (1:3.3.2-1) unstable; urgency=low * New upstream release with many more changes to gameplay and UI. See changelog for details. * Updated Standards-Version. No changes. * Package rebuilt in 3.0 (quilt) format. -- Chris Carr Tue, 25 Oct 2011 16:50:52 +0100 angband (1:3.2.0-1) unstable; urgency=low * New upstream release with significant changes to gameplay and options. See changelog for details. * Fixed high CPU usage with -mx11 Closes: #547261 * Added suggestion for new angband-audio package (in non-free). * Updated Standards-Version. No changes. * Removed build-dep on cvs. * Removed bashism from configure.ac Closes: #619695 -- Chris Carr Sat, 02 Apr 2011 09:38:11 -0000 angband (1:3.1.2v2-2) unstable; urgency=low * Added missing build-depends on libglade2.0-dev. * Added debian/source/format per policy. -- Chris Carr Mon, 05 Apr 2010 18:30:10 -0000 angband (1:3.1.2v2-1) unstable; urgency=low * New upstream release. Angband 3.1.x is a development series which contains a number of major changes - see the changelog for details. * Package now built --with-private-dirs, which enables Gtk support at the expense of a system-wide score file. Score, save and user pref files now in ~/.angband/Angband/ (any old save, pref and spoiler files are left in /var/games/angband for manual cleanup). To avoid using Gtk, start the game with the -mx11 or -msdl options (-mgcu for console mode). * Added reference to recovering old files to README.debian Closes: #573117 * ".raw" files removed upstream. Closes: #542346 Closes: #547259 * Minor changes to documentation pending full rewrite. Closes: #542348 * Corrected all uses of "lite" and "hilite" except the one on the resistances display screen. Closes: #547260 * Added recommendation for xfonts-base. Closes: #566268 * Updated Standards-Version. No changes. -- Chris Carr Sun, 18 Mar 2010 18:19:40 -0000 angband (1:3.1.1.1626-1) unstable; urgency=low * New maintainer. Added Manoj Srivastava to Uploaders. * New upstream release. Angband 3.1.x is a development series which contains a number of major changes - see the changelog for details. * This package is now entirely DFSG-compliant - moved to main. To achieve this, the sounds have been removed. They will be replaced in a separate angband-audio package. Closes: #511368 * Xaw support removed upstream. -- Chris Carr Mon, 17 Aug 2009 21:10:02 -0000 angband (1:3.0.9b-3) unstable; urgency=medium * pre-inst fails on upgrade from version 1:3.0.5-1, as we are not checking /var/lib/games/angband/save has any files in it - if it doesn't, then you see the failure mode described. Analysis and fix from Matthew Vernon. This closes an important bug. Closes: #494199 * /var/games/angband/data/spell.raw has wrong permissions. We set the correct permission on 4 other directories in the /var/games/angband/ hierarchy, and really, this chmod g+w was a long standing bug. While not labeled important, this is a minimal change, and is consistent with the handling of other game files. Thanks to Chris Carr. Closes: #490871 * Updated Standards-Version. No changes. -- Manoj Srivastava Thu, 04 Sep 2008 11:13:05 -0500 angband (1:3.0.9b-2) unstable; urgency=low * Record the fact that this package has moved to a new git repository. * Move to the new, make -j friendly targets in debian/rules. * Added support for the SDL mode display support into angband. -- Manoj Srivastava Mon, 02 Jun 2008 11:11:35 -0500 angband (1:3.0.9b-1) unstable; urgency=low * New upstream release. Angband 3.0.9b is a bugfix version of 3.0.9. It makes the following changes on top of those mentioned below: - Monsters are back up to their pre-3.0.9 levels of smartness. - Store UI behaviour changed so that pressing Enter no longer initiates buying. - Fix detection of curses libraries using autoconf. - Fix broken install using autoconf. - Add the tvals for oil and dragon armor to the tval squelch list. - Once again dump modified colour information to pref files. - Fix warnings when compiling the SDL port. - Fix up roguelike keys in the store (vs. 3.0.9a) -- Manoj Srivastava Thu, 03 Apr 2008 18:47:33 -0500 angband (1:3.0.9-1) unstable; urgency=low * New upstream release. This is a fairly major update, and should work better than the older versions. Closes: #437001 * Added new, working watch file, based on rephial site. Closes: #450258 * Quote file names in preinst. Closes: #410363 -- Manoj Srivastava Thu, 07 Feb 2008 19:17:48 -0600 angband (1:3.0.6-4) unstable; urgency=low * Bug fix: "angband: error on upgrade: ... scores.raw': No such file or directory", thanks to Ross Boylan (Closes: #374580). -- Manoj Srivastava Tue, 20 Jun 2006 00:57:42 -0500 angband (1:3.0.6-3) unstable; urgency=low * Ack NMU. * Updated copyright files. * Bug fix: "angband: Upgrade woody->sarge has lost high-score file", thanks to Matthew Vernon. Now try to recover from the /var/lib/games/angbane to the /var/games/angband move, and try to clear out the obsolete cruft on install. (Closes: #370223). * Bug fix: "diff for 1:3.0.6-2.1 NMU", thanks to Steinar H. Gunderson Applied. (Closes: #372653). -- Manoj Srivastava Wed, 14 Jun 2006 15:24:42 -0500 angband (1:3.0.6-2.1) unstable; urgency=low * Non-maintainer upload. * List libxaw7-dev as preferred build-dependency for libxaw[678]-dev, as libxaw8-dev no longer exists in unstable; fixes FTBFS. (Closes: #370085) -- Steinar H. Gunderson Sat, 10 Jun 2006 19:26:54 +0200 angband (1:3.0.6-2) unstable; urgency=low * Updated build dependencies * Bug fix: "failure to purge", thanks to Sebastian Rittau. Make sure we get rid of all the add-on info files as well. (Closes: #345593). -- Manoj Srivastava Wed, 8 Feb 2006 10:28:12 -0600 angband (1:3.0.6-1) unstable; urgency=low * New upstream release - Wands and staves are no longer destroyed when a recharge attempt backfires. Instead all the charges are drained. - Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that name is mentioned for the sword of Beren in Tolkien's notes. (suggested by Tyler Witter) - Added a new type of subwindow for displaying the dungeon area around the player. - Added a new subwindow type "Display player (compact)" that displays the left-hand-side of the main term (player stats, hitpoints, gold, ...) in a separate window. - Added a new window type that displays the info from the status line. - Turned the "scroll map while targetting" option permanently on. - Added a display of the temporary resists to the status line. The resists are only displayed if there is enough room after the dungeon level (when using a main or status term with at least 85 cols). The verbosity of the output (between "Acid Elec Fire Cold Pois" and "AEFCP") depends on the term width. - Display the player's speed in the character dump and on the info page. - Identified scrolls can now look different from unidentified ones. This allows the use of the individual scroll tiles created by David Gervais. - Allow the ammo-branding activation of 'Cubragol' to be aborted without using up the charge. (Diego Gonzalez and Jeff Greene) - Use actual monster and object symbols instead of a list of hardcoded symbols when hallucinating. - Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120 new sound events to the game. (see also http://www.chambrook.org/angband/soundfx.php) - Scroll the map when the player is 1/4th of the visible grids away from the edge of the map display. - Allow the OS X version to be started from a read-only medium, for example from a disk image or a central installation under 'Applications'. All user-specific files like savefiles, scores, char-dumps, and saved preferences are stored in 'Library/Preferences/Angband/' and its subfolders inside the user's home directory. - The Mac OS X application bundle now includes all the necessary files from the lib folder. The separate lib folder in the distribution is no longer necessary. This means that the OS X version can now be installed by simply dragging the application icon to the target directory. - The OS X version would crash when changing the sound or graphics options before a character was created or loaded. (reported by Patrick Hughes) - Don't save the Mac OS X preferences on exit if the game hasn't been initialized properly to prevent corruption of the preference file in case of an error at startup. Skip loading the preference file if it is broken. (problem reported by Matt Stone) - Include the basic Angband sound files per default in the OS X version. - Made the tile size independent of the font size in the X11 version. Store various window settings like the window size between sessions. - Don't add a hardcoded 'games' subdirectory to the installation path on multi-user machines. - Allow all user created files to be saved in subdirectories under ~/.angband/Angband/ when PRIVATE_USER_PATH is defined. - Allow the use of the 'vcs' display module on systems with devfs-style '/dev/vc/*' terminals. - The virtual console (vcs) front-end does now implement cursor visibility and bigscreen support. (Alexander Ulyanov) - Enable cursor visibility in the "gcu" front-end on Linux systems. (Alexander Ulyanov) - Fixed a bug in the Xaw frontend, which made Angband crash if the main window geometry was specified as an X resource. (Alexander Ulyanov) - Make X11 frontends show floors as centered dots, walls as blocks, and treasures as diamonds. (Alexander Ulyanov) - Removed the restriction of bigtile mode to the main window in the X11 version. - Added Alexander Ulyanov's Linux framebuffer display module from: http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz - Added compile instructions for MinGW/MSYS on Windows. (Tuomas Härkönen) - Added compile instructions for gcc on Mac OS X. - Fixed a stupid bug that could cause the game to hang or crash when killing quest monsters near the edge of the dungeon. (Ivan Tuckwell and Dr. Andrew White) - Added missing tiles and tile assignments for the 32x32 tiles. (Ivan Jekic and David Gervais) - The charges of rods of perception weren't handled correctly when compiling with scripting turned off. (reported by "Twilight" and Jeff Greene) - Cursed speed rings should not increase the level feeling. (Anssi Ramela and Jeff Greene) - Refresh the list of visible monsters after (Mass) Banishment, Earthquake, and Destruction spells, when using the 'delete nearby monsters' function in debug mode, as well as when pressing Ctrl-R. ("Twilight") - Don't try to write zero-length blocks when saving the lib/data/*.raw files. (suggested by Juha Niemimaki) - Corrected the item description for scrolls of recharging. (reported by Hugo Kornelis) - Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4 (Tiger) caused by releasing a reference that should not be released. (reported by Harry Erwin) - The experience loss as a result of one of the One Ring's activations is now 1/4 of both max and current experience instead of the unintended reduction of max exp by 3/16 of the current experience. (Hugo Kornelis) - Cleaned up the handling of experience draining when the player has Hold Life. The fixed part of the exp drain by nether breaths is now also reduced by Hold Life. (Hugo Kornelis) - The 'star ball' activation fired one ball more when scripting was enabled. (Hugo Kornelis) - The object description for the 'cure wounds' activation reads "activates for cure wounds (4d7)", but it actually cures 4d8 points of damage. The description has been fixed. (Hugo Kornelis) - The "recharge item" artifact activation can now be canceled at the "Recharge which item" prompt without draining the artifact's charge. (Hugo Kornelis) - The symbol for the Shield of Deflection was a light blue [ instead of a ) like all other shields. (Hugo Kornelis) - Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and Timo Pietila) -- Manoj Srivastava Tue, 28 Jun 2005 00:53:03 -0500 angband (1:3.0.5-1) unstable; urgency=low * Bug fix: "angband: incomplete copyright file", thanks to Andrew Saunders. The copyright file was actually created by Joshua Kwon, who apparently has uploaded angband as an NMU, but I have not seen it on my mirror yet. In any case, the NMU was appreciated. Thanks for the help. (Closes: #248668). * New upstream release. - Summoned creatures appear near the caster now instead of near the player. - Made rods of detection invulnerable to electric attacks. - Restored the old behavior of the Glyph of Warding to protect against direct melee attacks when standing on it. - Rods can no longer be drained by monsters. - The minor vault "Interlock" had switched height and width definitions, causing it to be created in a chaotic state. (Werner Baer) - Spells that prompt the user for an item (identify, enchantment, recharging) or an monster letter (banishment) no longer use mana if canceled. - The order of mage spells in the books in the non-Lua version is now the same as in the Lua version. - Give energy to monsters and the player at the end of the game turn instead of at the start. This prevents various odd effects when loading a saved game. (reported by Phil) - The activation descriptions for rings were missing with Lua scripting turned off. (Jeff Greene) - The SHATTER (earthquake) attack of monsters can cause the player to be pushed into another position. Processing of the remaining blows of the monster should stop in that case. Otherwise the player could get hit "through a wall" that was created by the earthquake. (Jeff Greene) - Removed the autoroller delay. - Cleaned up the paragraph handling in the object descriptions. (Hallvard B Furuseth) - "It cannot be harmed by acid and fire" should be "... acid *or* fire". (Hallvard B Furuseth) - Piles of wands, staves, and rods can be used from the ground without picking them up first. - Fixed a problem in the Unix/Linux makefiles. The POSIX standard doesn't allow a dot instead of a colon as separator for the chown parameters. - Removed an accidental use of floating point code that prevented Angband from running on old machines without an FPU. - Removed unnecessary event handlers that negativly affected performance. - The "pseudo graphics" used by the (n)curses version didn't support terrain lightning correctly. - The window resize control was sometimes overwritten with a black tile in the OS X version. - Removed the warning message about missing preferences from the OS X version. The first thing a new player sees after starting Angband shouldn't be a "scary" message. - Added a Windows helpfile created by Jordan Hobbs. - Added project files for building Angband with MS Visual C++ 7.1. (Tasha Jessup) -- Manoj Srivastava Wed, 23 Jun 2004 01:27:08 -0500 angband (1:3.0.4-2) unstable; urgency=low * Bug fix: "-mgcu is gone, no more angband on the console...", thanks to Jurriaan. Added libncurses5-dev to the build-depends line, since building on a buildd or a pbuilder environment mace gcu disappear (Closes: #244178). -- Manoj Srivastava Mon, 19 Apr 2004 13:42:31 -0500 angband (1:3.0.4-1) unstable; urgency=low * New upstream release - Made the water vortex immune to water-based attacks. - Chaos resistance protects against confusion by chaos based attacks. - Smoothed out the tables for extra mana-points per level, hitpoint bonus from constitution, "spells per level" vs. "spell stat", and INT/WIS dependent failure rate adjustment. The old steps have been replaced by a steady increase, so small stat improvements are more useful. Please note that this will also affect characters imported from older versions, so these might gain or lose some spells, mana, and hitpoints when imported into Angband 3.0.4. - Gave the 'thanc daggers a 2d4 damage dice instead of 1d4 and made them more common. (Jonathan Ellis) - Gave each of the Paur* gauntlets a single minor power (slow-digestion, regeneration, permanent light, feather fall) and made them more common. (Jonathan Ellis) - Rods, wands, and staves with different charges can now be stacked. (based on the NPPAngband version that in turn is based on Leon Marrick's rod/wand stacking in OAngband. - Rods can't be recharged anymore, but can be vulnerable to electricity. - Rods of Recall, Perception, Curing, Healing, Restoration, and Speed will not be destroyed by electricity. - Made Raal's Tome of Destruction more, and Kelek's Grimoire of Power less common. (Timo Pietilä) - Heavy crossbows no longer can get the 'of the Haradrim' suffix and 'light crossbows of the Haradrim' get a smaller damage bonus. (Timo Pietilä) - Removed fire brand from ammo 'of Holy Might'. (Timo Pietilä) - Give the short range teleport effect from gravity attacks on monsters an additional 1 in 3 chance to teleport the monster away. This should make abusing the Rift spell a bit harder. - Added a level dependent chance to resist the teleportation effect of gravity attacks for monsters and the player. (suggested by Jonathan Ellis) - Junk items like broken sticks, empty bottles, and rodent skeletons are no longer generated in the dungeon. - Removed the old haggling code. The auto-haggling code is now permanently active and will give the normal price of items without the 10% "sales tax". - Replaced the old screendump code with HTML screendump code that handles graphics, bigscreen, bigtile, and other display oddities much better. (based on the htmldump-patch by Darkgod). - Added support for artifact and ego-item descriptions. (with help from Hallvard B Furuseth) - Added artifact descriptions. The texts are mainly taken from OAngband and other variants. (Jonathan Ellis) - Added object descriptions assembled by Hallvard B Furuseth. The descriptions are mostly copied from obj-long.spo version 3.0.2 by Hugo Kornelis, Stephen S. Lee, Leonard Dickens and Craig Lewis. - Added ego item descriptions for some ego types. (Hallvard B Furuseth) - "Easy open" ignores broken doors now when trying to close doors. - Added the equipment flag matrix to the character dump. - Added new 8x8 tiles and tile definitions provided by "Dawnmist". - Added the player's maximum depth in the dungeon to the character display and the dump. - Removed several broken tile definitions for the 32x32 tiles. - Use the proper monster flags instead of workarounds for various resists and immunities. This also allows the reporting of these flags in the monster recall and the spoilers. (pointed out by Leon Marrick) - You can now use either 'm' or 'p' to cast spells or pray. - Allow direct melee attacks on visible monsters in walls. You still have to tunnel into the wall if you are trying to attack an invisible monster. (suggested by Greg Stark) - Show infos like "It cannot be harmed by the elements." when 'Inspecting' books, just as for other item types. - Changed the behavior of the 'auto_more' option, so that it automatically skips '-more-' prompts instead of not displaying messages on the top line. (Tom Houser) - Changed the "Do you really want to quit?" prompt to "Do you really want to commit suicide?". - Added a 'show scores' command to the knowledge menu. - Changed the wording for the scores display a bit. - Added the kill count of non-unique monsters to the knowledge menu. - Added a modified version of Mogami's macro trigger patch. This patch modifies how macro trigger keys are displayed on screen and written in .prf files. The trigger keys are no longer displayed in ugly key code style, such like ^__FFBE\r or ^_O_FF53\r, but in more smart style, such like \[F1] or \[alt-Right]. - Added a better character selection screen with support for using the cursor keys, display of info about the various race and class choices, and context sensitive help. The code is based on the EyAngband's birth screen that again is probably based on ZAngband's birth screen. - Select the sex, race, and class choices from a dead character as defaults for a new character. - Added a stripped down version of Takeshi Mogami's "auto_dump" feature from Hengband. Automatic pref file dumps from the game are now marked, so that they can be replaced when dumping to the same pref-file again. - Allow the banishment spell to be aborted at the "Choose a monster race to banish" prompt without using up a scroll or charge. - Added John Rauser's monster list patch that allows the user to display a list of the visible monsters in a window. - Improved the navigation in the help files. - Recharging wands or staves that have been fully *identified* before will now automatically reveal the new number of charges in the device. This fixes a bug where an already *ID'ed* wand or staff couldn't be *ID'ed* again after recharging (but plain ID works), despite the number of charges being unknown. (bug reported by Eddie Grove) - text_to_ascii() didn't check that the characters used in \xAB sequences represent real hex characters. Invalid hex sequences are now converted to the '?' character. (reported by Kieron Dunbar) - Improved the handling of incomplete '\x' sequences in macros. The old code could skip the final NUL-byte of the string if it ended with '\x', leading to a potential buffer overflow. - Fixed a typo in the description of the "wild cat". (Jay McAbee) - Monster groups ignored their fear when the smart_packs option was turned on. (reported by Eddie Grove) - Rods and staves of probing are no longer automatically identified when used without a monster nearby. (reported by "someog") - Prevent the player from being hit multiple times by area effect spells and breaths that can blink the player (nexus, gravity). - The player can now get a level feeling when entering level 1 without spending 1000 game turns in town first. (Tom Houser) - Branding ammo or weapons will now automatically try to combine and reorder the resulting objects, even if the enchantment of to-hit and to-dam fails. (reported by John D. Goulden) - Try to output minor warning messages (such as "illegal option choice" when selecting a non existing item for a command) as soon as possible. (reported by "Mogami") - Show all minor error messages immediately in the message window. - The effects of light spells are only obvious if you aren't blind. - Wands and rods of light don't give a message and aren't automatically identified when using them while blind. (reported by Steve Kroon) - Refilling a latern from a stack of laterns will now only use the oil from one latern, not from the whole stack. (reported by Jay McAbee) - Prevent earthquake/destruction spells from working in town. This prevents inappropriate messages (like "The cave ceiling collapses!"). - Automatically try to load the "Kobold.prf" file at startup if the player is a Kobold. - Improved the output of item and monster descriptions in spoilers and character dumps. In some cases punctuation and spaces were wrapped to the next line. - The basic object spoilers only reported the prices for unidentified items. (reported by Hugo Kornelis) - Only print the "You feel (less) resistant to ..." messages when not immune to the specific element. (reported by Jeff Greene) - The cursor keys in the X11 ports behave the same way now, no matter if num-lock is on or off. - Change colors in main-gcu.c. This is Dominik Grzelak's patch to change bright white from blue back to bright white. (Ed Cogburn) - Added a workaround for a bug in the curses version with USE_GETCH. The news.txt screen was erased by the first call to the getch() function. (Frank Palazzolo) - Angband consumed 100% of the cpu while waiting for a keypress in the GTK port. (Sheldon Simms) - Allow text to be copied from the game window in the X11 port. (modified version of the code in Kieron Dunbar's sCthangband 1.0.10) - Added transparency support to the 32x32 tiles in the Windows port. This requires a modified tiles bitmap and a new transparency mask originally created by Andrew Doull: ftp://clockwork.dementia.org/angband/Extra/graf-32x32-304.zip - Removed the hackish 'Show scores' menu entry from the Windows version. Use the new knowledge menu entry instead. - Applied lots of Mac specific patches by "pelpel". - Allow initialization of the game to continue, even if the lib/data/*.raw files can't be written. In that case the data parsed from the lib/edit/*.txt files stays in memory and is used instead of the *.raw data. This currently wastes some memory, since the text arrays are not resized to the minimum required length. - Added a performance tweak for the Angband Borg. - Increased the data-type of the shopkeeper purse limit from signed 16 bit to signed 32 bit. This will allow shopkeepers with a higher limit than 32768 gold to be added. - Added a compile time option to store the savefiles and scores in the player's home directory (under ~/.angband/Angband/) on multi-user machines. - Use a different delay function in the DOS version that works around the restricted 55ms resolution on Windows 2000 and XP. -- Manoj Srivastava Thu, 15 Apr 2004 02:32:24 -0500 angband (1:3.0.3-3) unstable; urgency=low * Bug fix: "XSIisms in postinst, prerm; violates policy 10.4", thanks to Clint Adams (Closes: #237954). -- Manoj Srivastava Sun, 14 Mar 2004 12:03:32 -0600 angband (1:3.0.3-2) unstable; urgency=low * Fixed usage of chown root.root in the rules files, and various Makefile.am's and Makefile.in's. * Moved over to the new build system, and arch * Reverted to not using gtk since gtk bombs at the setuid programs. This would require a radical retooling of the package and the high scores code. -- Manoj Srivastava Mon, 16 Feb 2004 23:34:55 -0600 angband (1:3.0.3-1) unstable; urgency=low * New upstream bug fixing version. Changes: - Fixed a bug in the text-output routines used for character dumps that sometimes introduced bogus output. (reported by Pasi Vartiainen) - Fixed a wrong entry in the template for the X11 startup shell script. ("Mynstral") - Fixed the display of *slays* in character dumps. (Matthias Kurzke) - The "It might have hidden powers." message will now displayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*. - Curses on unidentified items are no longer revealed in character dumps or in the output of the 'Inspect' command. - Fixed a typo - "intellegence". (Greg Stark) * Make sure the package contains /var/games/angband/file/news.txt closes: Bug#176950 * Try and fix the lib/xtra/fonts/Makefile closes: Bug#178591 -- Manoj Srivastava Thu, 30 Jan 2003 00:22:32 -0600 angband (1:3.0.2-1) unstable; urgency=low * New upstream bug fixing version * Make sure that files are truly deleted on purges. closes: Bug#172880 -- Manoj Srivastava Mon, 23 Dec 2002 13:47:08 -0600 angband (1:3.0.1-2) unstable; urgency=low * Try an merge the xpj patch. closes: Bug#150814 -- Manoj Srivastava Sat, 16 Nov 2002 15:58:18 -0600 angband (1:3.0.1-1) unstable; urgency=low * New upstream source. -- Manoj Srivastava Wed, 6 Nov 2002 04:02:15 -0600 angband (1:3.0.0-3) unstable; urgency=low * The data directory should not be moved to /usr, since files in it are regenerated at run time. closes: Bug#150682, Bug#150683 -- Manoj Srivastava Mon, 2 Sep 2002 03:24:21 -0500 angband (1:3.0.0-2) unstable; urgency=low * Fix the postinst globbing. closes: Bug#150025 -- Manoj Srivastava Sun, 16 Jun 2002 14:52:47 -0500 angband (1:3.0.0-1) unstable; urgency=low * Major upgrade. Mostly changes to the arcane spellcasters; all the spell lists have been changed. -- Manoj Srivastava Wed, 12 Jun 2002 22:49:19 -0500 angband (293-6) unstable; urgency=low * Fixed typo in postinst -- Manoj Srivastava Sat, 13 Apr 2002 20:36:52 -0500 angband (293-5) unstable; urgency=low * Try and move old scores files and user save files if we can. closes: Bug#141093 -- Manoj Srivastava Fri, 12 Apr 2002 15:41:46 -0500 angband (293-4) unstable; urgency=low * Add a --with-x to the configure line, just in case. * Also strip the .note section -- Manoj Srivastava Sun, 27 Jan 2002 01:06:36 -0600 angband (293-3) unstable; urgency=low * Ulp. A wrong VAR was fed to configure, and made the game unusable on any machine but mine. closes: Bug#129909 * Cannot add in support for the BORG, since the code for the BORG is not shipped with the upstream sources. It shall have to be another package, and hence this is not a wishlist bug for angband. closes: Bug#127364 * Angband no longer installs broken symlinks closes: Bug#71222 -- Manoj Srivastava Fri, 18 Jan 2002 21:18:59 -0600 angband (293-2) unstable; urgency=low * Urk. Yet another place where the old /var/lib/gmaes lurked. -- Manoj Srivastava Thu, 17 Jan 2002 04:30:29 -0600 angband (293-1) unstable; urgency=low * Major changes in this version closes: Bug#127876 * The code has been reorganized, cleaned up, and partially rewritten. I think that the problem reported by libsafe has been corrected; please provide information if I am wrong. closes: Bug#71223 * Ang band now uses libXaw. closes: Bug#79071, Bug#127363 * Andband files are now moved to /var/games closes: Bug#115847 * Corrected spelling in description closes: Bug#124410 * Fixed man page spelling errors closes: Bug#78795 -- Manoj Srivastava Wed, 16 Jan 2002 21:12:24 -0600 angband (292-1) unstable; urgency=low * Make this work for alpha as well, by changing a define. Thanks to Bart Warmerdam * New upstream version -- Manoj Srivastava Tue, 20 Mar 2001 00:37:48 -0600 angband (291-2) unstable; urgency=low * The upstream release allows for ~/.angband.prf files. closes: Bug#64597 * Added an example wrapper that can be used to set preferences. -- Manoj Srivastava Wed, 26 Jul 2000 05:14:31 -0500 angband (291-1) unstable; urgency=low * New upstream maintainer, and new version. Lots of changes. Changes in Angband 2.9.1: * Added color coded messages and more sound events. * Allowed the modification of the various *_info.txt limits without recompiling. * The lib/data/*_info.raw files will be automatically rebuild when the lib/edit/*_info.txt files are changed. * The monster spoilers and the list of known uniques sort the monsters now. * Made player races, player history, shop owners, and race*dependent price adjustments customizable (Prfnoff). * Moved the monster recall information out of the monster race array making room for a lot more monsters (Prfnoff). * Random item abilities of *identified* items are now displayed in character dumps (Prfnoff). * Identify and *identify* spells only affect unidentified items now. * Added a "create artifact" wizard command. * Added optional, case-insensitive searches (can be toggled with the '!' key). * Added an "examine/look at item" command to the stores. * The "examine item" command now shows all known properties of an item, even if it is not *identified*. * Made artifact activations configurable in a_info.txt (Arcum Dagsson). * The last 15 messages are now added to the character dump (Prfnoff). * Reduced the number of option settings printed in character dumps. * Empty slots in the players inventory or home are no longer printed in character dumps. * Added a character death menu (Prfnoff and Ed Cogburn). * Added the ego-item generation patch (Matthias Kurzke). * The date in the high-scores is now saved with four digit years. * The "brand bolts" activation of "Cubragol" now allows the user to select which bolts to brand. * Added 21 new vaults (Chris Weisinger). * The Resistance spell sets the duration for all temporary resistances to the same value now. * Fixed a bug that generated wrong item indices for the home in char-dumps. * The temple will now buy identified blessed blades. * Fixed a bug that allowed monsters to sometimes get double moves, even if the player is faster. * Object and message recall are now correctly refreshed. * Fixed the wizard mode flag display. * The alter command ('+' and easy_open option) no longer tries to bash down doors. * Fixed a bug that caused the effect of aggravate monsters scrolls to skip one monster. * Fixed a bug in the easy-floor option that sometimes displayed wrong labels. * Prices for identified armor with hit, damage, or armor penalities were wrong. * Fixed a bug that allowed the player to recall into rubble. * Screen-dumps are now correctly loaded. * Fixed a bug in the random artifact generation that sometimes caused random artifacts to change. * Fixed a bug that erased pseudo-id in shops even if the item was not sold. * Fixed a wrong message when the player gets killed by poisonous food. * Random artifact diggers are now in the spoilers. * Fixed a bug that messed up objects on the floor when modifying them in debug mode. * The score-penalities are now correctly reset when starting a new character. * Moved some sound-events so that they are played before the associated message is printed. * Opening doors is now properly repeated when the easy_alter option is on. * Modified the monster AI for fleeing monsters a bit. * Fixed a bug that could cause crashes with very long object descriptions. * One highscore entry was sometimes not displayed when the current character was part of the highscore list. * Dumping the options appends to the file now instead of overwriting it. * Modified the spell-tiles assignments for the 8x8 graphics. * The 16x16 tile for the Monadic Deva is now correctly displayed. * The 8x8 tiles for hobbit players are no longer displayed as human warriors. * Fixed some bugs in the lighting code for 16x16 tiles. * Saving a character dump prints now a success (or failure) message. * Trying to destroy an already identified artifact no longer adds the {special} inscription. * Small modification to the docs. * Added documentation for the *_info.txt file format. * Class and race specific *.prf files are now loaded automatically. * Added Ben's code-cleanups and his rewrite of the "panel" and "overhead map" code. * Added a workaround for a bug in the optimizer of the GCC compiler. * Removed several compiler warnings. * Replaced the makefile.emx with the correct version. * Added a makefile for cygwin. * Fixed some problems when compiling Angband without the MONSTER_FLOW and/or MONSTER_AI options. * Removed a bug that caused a wrong error message to be displayed when the mask.bmp file in the Windows version was missing. * Added the IBM pseudo-graphics font. * Updated the pref files for Acorn and Mac. * Added Mark Howson's main-ami.c and Musus Umbra's main-acn.c with several other Acorn support files. * Added newer main-mac.c and graf-mac.prf files that support 16x16 tiles with transparency. * Closing the main-window of the Win32 version while it's minimized now works correctly. * The Windows version now supports multiple samples per sound event. * Added a graphical map to the Windows version. * Added the newest X11 modules by Ben Harrison and Steven Fuerst. * The Windows version now lists the current character in the score display. * Turned on the compile time option that allows players to put an .angband.prf file in their home directory. * Added gamma correction to the Windows version. -- Manoj Srivastava Tue, 25 Jul 2000 22:45:11 -0500 angband (290-1) unstable; urgency=low * New upstream Maintianer, and a ton of small improvements. closes: Bug#62205 * Update files in /var/lib/games/angband/data/ on install. Also, make sure that the scores files are not owned by first player that runs the game, this fixes a (minor) security issue. -- Manoj Srivastava Fri, 14 Apr 2000 13:26:23 -0500 angband (283-7) unstable; urgency=low * Use absolute links when related links would not work, for the /usr/doc/latex2tml symlink. * Added a dependency on fileutiles >=4.0, since the package would fail to install with older fileutils. -- Manoj Srivastava Tue, 28 Mar 2000 03:10:25 -0600 angband (283-6) frozen unstable; urgency=low * Fixed an upgrade bug when /usr/doc happens to be a symlink, and does not point to /usr/share/doc. A couple of people were bitten by this. -- Manoj Srivastava Mon, 28 Feb 2000 22:27:05 -0600 angband (283-5) frozen unstable; urgency=low * The postinst was vulnerable to being affected by symlinks (if, for some reason, the prerm failed). This has happended for latex2html; and created a grave bug. * There was a bug in the postinst in a case statement, that caused installation to fail for certain situations. * Also fixed an lintian warning -- Manoj Srivastava Tue, 8 Feb 2000 14:43:39 -0600 angband (283-4) unstable; urgency=low * Fixed typo in README.debian; discovered by Lintian. * moved to FHS compliance -- Manoj Srivastava Tue, 5 Oct 1999 12:39:12 -0500 angband (283-3) unstable; urgency=low * Fixed a typo in the rules that made all the symlinks point to one level too high. closes: Bug#19181 -- Manoj Srivastava Mon, 9 Mar 1998 04:01:15 -0600 angband (283-2) unstable; urgency=low * Made all links in between top level directories absolute. Fixes linitian warnings. -- Manoj Srivastava Thu, 5 Mar 1998 19:43:45 -0600 angband (283-1) unstable; urgency=low * New upstream release. This is supposed to be an official stable version. * Added Manual page for the game. This is quite inchoate, and needs some work still. -- Manoj Srivastava Mon, 16 Feb 1998 19:30:46 -0600 angband (282-3) unstable; urgency=low * Make links into /etc absolute, as per policy. * This package has a number of files that it writes into (aon may change the nature of the game, or set up pref files from inside the game, etc), causing a number of directories to be group games writable. The binary, too, is set gid games. This causes lintian to throw a hissy fit ;-) * Upgraded to standards version 2.4.0.0 * This fixes all known lintian errors. Some lintian warnings remain. -- Manoj Srivastava Mon, 9 Feb 1998 18:08:24 -0600 angband (282-2) unstable; urgency=low * Make sure the copyright file is not compressed. closes:Bug#14377 -- Manoj Srivastava Wed, 5 Nov 1997 11:06:27 -0600 angband (282-1) unstable; urgency=low * Built with the new libc6 and the new X11 libraries. * Updated to standards version 2.3.0.0 * New upstream version. This is supposed to be the next "stable" version. The excerpt of changes are: * Improved Documentation. * New command + (alter space -- tunnels, disarms, hits, open, or in other ways does the appropriate thing to the square in the direction indicated) * Creatures in wall can no longer be attacked by moving into them, you have to tunnel. * Defenders and Holy avengers now sustain one random stat. * Some Slay evil and slay undead weapons boost the wielder's wisdom. * Some Slay Animal and Slay Demon weapons boost the wielder's intelligence. * Some Slay Orc weapons boost the wielder's dexterity. * Some Slay Troll and Slay Giant weapons boost the wielder's strength. * Robes of the Magi are now called the robes of permanence. * Optionally, you may have the monsters retain things they steal from you; killing them will let you get your things back. * You may let multiple items stack on the florr; no more items disappearing. * You will no longer be asked about the numbers of items to sell, buy, drop, or get; the default is 1, and you have to specify a number (0 followed by digits) of objects to act upon. (I really hate this change). -- Manoj Srivastava Sat, 13 Sep 1997 23:29:17 -0500 angband (281-5) unstable; urgency=low * Moved to Athena widgets instead of using pure xlib X11 to get better control of the application by using the X resources. * Added documentation on how to change the positioning, fonts, color, etc for angband using Xresources. -- Manoj Srivastava Thu, 14 Aug 1997 16:19:34 -0500 angband (281-4) non-free; urgency=low * This is the first version built using cvs-buildpackage * Built with libc6 and the new curses -- Manoj Srivastava Fri, 27 Jun 1997 14:12:17 -0500 angband (281-3) non-free; urgency=low * Added menu entry for angband -- Manoj Srivastava Wed, 7 May 1997 19:20:44 -0501 angband (281-2) non-free; urgency=low * Fixed possible problems with user id determination * Fixed problems with gender determination of character -- Manoj Srivastava Tue, 18 Mar 1997 22:14:18 -0600 angband (281-1) non-free; urgency=low * New upstream source -- Manoj Srivastava Fri, 7 Mar 1997 15:10:45 -0600 angband (280-4) non-free; urgency=low * Installed a flexible system in the rules file so that the static directories stay in /usr/lib/games, the variable or run time stuff is in /var/lib/games, and editable or modifiable data is in /etc, and whole directories under the lib structure may be moved around by changing make variables, with symlinks back to the /var are and automagikal generation of conffiles. This package now conforms to the FSSTND. * Moved to standards version 2.1.2.2 * Added error messages to failed root check -- Manoj Srivastava Thu, 13 Feb 1997 14:31:12 -0600 angband (280-3) non-free; urgency=low * Added a postinst to help move /usr/lib/games/angband to the new location /var/lib/games/angband. * Modified rules to track lib dir changes in config.h, so that it only needs be changed in one place. * Change lib location yet again to /var. The reason is that /usr may be read only, and angband does not just write score files, it also writes raw data files,bones files, save files, and pref files; so it was easier to move the whole dir. Also, configuring the code to look for files in different directories is cumbersome, and prone to error. This fixes BUG#6148. -- Manoj Srivastava Sat, 28 Dec 1996 18:51:38 -0600 angband (280-2) non-free; urgency=low * Changed lib location to /usr/lib/games/angband. This fixes BUG#5823. -- Manoj Srivastava Sat, 21 Dec 1996 01:12:56 -0600 angband (280-1) non-free; urgency=low * Initial Release. -- Manoj Srivastava Tue, 19 Nov 1996 22:50:05 -0600